Wednesday 10 December 2014

Character dodge roll cycle research and development

So for this animation, (dodge roll) I wanted to begin by Filming Aaron again and mixing his knowledge of mixed martial arts into the equation. He started off by mixing judo rolls with his own interpretation of a dive roll. This was filmed from the back and front,to get an idea of what arm and leg movements would need to be applied,when it came to animating. As you can see in the two animations sequences, they show the development of when I started of by just animating the rotation and leg movements. two when I involved the arms and head.


Because of the speed of which the action is done in, the video couldn't be played on repeat, so I thought of highlighting the main sections,of the animation to which I could pose my character in each section, there in turn making the animating process much easier.  I wanted to choose this animation as I thought the process of making it would present a challenge and  good portfolio as it involved difficult movements.

Monday 1 December 2014

Robot knock back cycle research and development

Assisted by Aaron Hall I filmed reference footage which could be interpreted as a similar motion as the stunt was hard to do, especially with the fact at the start I had planned that the character would almost do a sort of back flip motion However the closest we could get was a backwards roll. During the creation of this animation, (which can be seen after the reference footage), it became difficult to keep the rigs body from caving in on itself as the  rotation motion bent the body quite a bit which can be seen at the end of the video and below.