Thursday 23 October 2014

dragon flying cycle research and development


Taking Reference from slow-motion videos of bats and insects, posted on YouTube, I started to examine the movements of the wings, because there aren't many animals, you could compare having similar movements, to the mythical dragon creature.  So to start off  I looked into how the wings themselves flap when the bat brings them back and fourth. I found that the wings were like a robust cloth flapping in the wind. For other ideas I looked into the dragon fly which was not quite the same as you don't see much flapping and it really wasn't what I was going for, but was another option that I explored. after the reference footage you can see the development of the dragon, going from just being able to flap its wings to head and body movement as well.

As well as using the reference footage I also used this to help with my dragon flying animation.


Sunday 5 October 2014

Inspiration

Inspiration
Here are some examples of other peoples work which inspired me, to created these game animation cycles, as they used characters which I liked and I loved the fluidity of their movement to which I thought could apply similar actions and techniques as they did.

Jonathan cooper

Tom Bailey

Tom Bailey

Wednesday 1 October 2014

Animation cycle list

The animations will be done in Autodesk Maya in 3D and will be cycles for game animation and will be based on action themed games. I will not only focus on walk cycles for both human and animal, but also various actions which will require me to look into different types movements  Which I may have not done before.
  • wolf run cycle
  • robot knock back and slide
  • Human character shimmying (Cat hang shimmy)
  • dragon flying
  • mannequin pushing a block
  • Human walk cycle
  • character dodge